It feels like (said with the highest intended praise possible) what System Shock 1, completely modded up in the most ideal, true-to-the-original-but-updated sense would be. Nightdive have done an incredible job bringing forward what makes the game FEEL like System Shock 1, while updating just about everything else. Just the control scheme update alone would be something else. It's so retro in so many ways that it's a hard thing to translate, even in the same medium. read moreĪ bit crashy, lots of bugs with keybinds, but hopefully that'll get patched up.Īs a general fan of the originals, I didn't know what a 'good' update of System Shock 1 would look like, honestly. Not as cut and dry as 'it's short and unsatisfying', but that's the gist barring The Change. Great fun, would definitely play more, but I'm also typically not a big 'play a game again for the same content' kinda guy, so it's definitely left me wanting more. I'd still get rekt, but it was tense and enjoyable. Focused, maze-like, but also respectful of your progression - lots of shortcuts back, either cutting down return time or creating a new path for later backtracking (which I had to do b/c I forgot about the fucking reactor codes.) By late game it was just fun to zip around in my Lv3 Turbo Boots with my Lv 3 Shield up, mowing down all but the Cortex Reavers in single clips of just about any weapon. Great game, which I know only because I feel I miss playing it already - potentially because it felt like it needed one or two more floors so I could actually get the most out of my finalised arsenal - I was barely keeping my inventory from overflowing with ammo all game, and this was on Normal. Despite changes, I felt basically the same result about the last level/ending as I did of the original, just less frustrated. Those that have seen the ending of the original will know what I mean.
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